Score: 0 Goal: 2048
Best: 0
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Swipe the board — or use the arrow keys / WASD. Every slide pushes all tiles at once.

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How to Play

The rules

  • Every move slides all tiles as far as they can go in one direction.
  • Two tiles with the same number that collide merge into one tile worth double.
  • A tile that has just merged cannot merge again in the same move.
  • After every move that changed something, a new 2 (or, one time in ten, a 4) appears on a free square.
  • Reach the 2048 tile to win — then keep going for a bigger one if you like.
  • The game ends when the board is full and no neighbours match.

Controls

  • Arrow keys or W A S D on a keyboard.
  • Swipe the board on a phone or tablet — any direction, from anywhere on the grid.
  • Undo takes back your last move. You get 3 per game.

Scoring

  • Every merge adds the value of the new tile to your score — merging two 64s scores 128.
  • Moving without merging scores nothing, so a move that achieves nothing is a wasted one.
  • Your best score is kept per board size, so the three sizes have their own records.

Board sizes

  • 4×4 — the classic game. Reaching 2048 is a genuine achievement.
  • 5×5 — more room to manoeuvre and recover from a bad move; the gentlest way in.
  • 3×3 — brutally tight, with only nine squares. The goal drops to 512, and even that is hard.

History of 2048

2048 was written in a single weekend in March 2014 by Gabriele Cirulli, a 19-year-old Italian developer, as a way of practising JavaScript. He released it for free and put the source code online.

It was not an original idea and he never claimed it was: 2048 was built as a tribute to 1024 by Veewo Studio, which in turn borrowed from Threes! — a polished puzzle game by Asher Vollmer and Greg Wohlwend released a month earlier, whose designers had spent over a year refining the sliding-merge mechanic.

What 2048 added was the one thing the others lacked: it was free, instant and in the browser. Within a week it had millions of players, spawned hundreds of variants, and became one of the most-cloned games ever made — the rare case of a weekend project turning into a genre of its own.

Tips & Fun Facts

Strategy

  • Pick a corner and never leave it. Keep your biggest tile in one corner and build the row next to it in descending order.
  • Use only three directions. If your anchor is bottom-left, avoid pressing up — one slip can pull the big tile out of its corner.
  • Build a snake. Order the bottom row large-to-small, then the row above small-to-large; merges then cascade naturally.
  • Keep the anchor row full. A gap in it lets a small tile slide underneath your biggest one, which is how most runs fall apart.
  • Merge small tiles early. Stray 2s and 4s in the middle of the board are what eventually fill it up.
  • Slow down when the board gets busy. Most losses come from a reflex swipe made without looking.

Did you know?

  • Every tile is a power of two: 2048 is 211, and reaching it needs 1024 spawned tiles' worth of merging.
  • The theoretical maximum on a 4×4 board is 131072 (217) — and it requires every single spawn to be a 4.
  • The minimum score for reaching the 2048 tile is 20480 points.
  • Because a new tile appears after every move, the board gains one tile per move but loses one per merge — which is why merging has to keep pace.